Spider-Man 2 takes the flaws its predecessors had and threw them out of the window. Literally. As soon as I started the game until the credits rolled, I was unable to put my finger on a flaw. To contrast, if I had a finger for every time this game shocked and surprised me, I’d need to be a spider (get it? So that I’d have 8 hands?). The game throws you in high octane (another somewhat pun) action from the very beginning and keeps that perfect momentum up until the end. I felt way more invested in the story, especially with the introduction to Peter Parker’s childhood friend, Harry Osborn. Kraven may feel somewhat out of the loop at the start, but he eventually ties into the story nicely and keeps the wheels moving. The movement is far more exhilarating, with faster speeds and newer methods of traversal. Mary Jane’s stealth sections are actually fun (and yes, I resonate with the director when he said he doesn’t give a damn he made her slightly overpowered). Every character in the game gets some form of development, which is always a delight to see. The way the story was very unconventional caught me off-guard, and I loved every second of it. I was never able to predict how the plot would proceed. To sum up, Marvel’s Spider-Man 2 is one of the best superhero games ever made. The unpredictability, how personal the story was, and how much improvement has been made in combat and traversal made this game earn its spot amongst the greats, such as the Arkham series. I’m really excited to where Insomniac will take us further down the road because so far, they’ve delivered and improved through each instalment.
